Resume
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INTRODUCTION

I was previously working as a Lead Character Artist at the Obsidian Entertainment working on the Aliens RPG for next generation consoles. Also previously, I worked as a Lead Artist at the Collective Studios working on the Next-Generation Console title, 'Dirty Harry' based on the 70’s hit movie series.

I have experience managing up to 12 artists for the project as well as giving directions to 3 different outsource-companies for concept, character and props.

I’m very good at understanding/following/creating art style for projects and I make sure other artists follow the art style and other asset pipeline rules. I’m also very organized and excellent on asset data management.

With 12 years of experience in the game industry, I’ve worked on hit titles such as 'Star Wars Episode 3- Revenge of Sith', 'Buffy the Vampire Slayer', 'Septerra Core' as a Concept Artist, a Storyboard Artist, a 2D Artist, a 3D Character Artist and an Animator using all major 2D/3D professional software packages.

With a background of Interior Architecture and Computer Animation (MFA, BFA) and Graphic Design (BFA) and 10 years of 3D modeling/Animation experience and 3 years of management experience, I’m an all-around Digital Artist.

PROFESSIONAL HISTORY

  • 2009 : yU+co : Senior 3D Modeler : TMNT TV Commercial
  • 2009 : Human Engines : Artist : Various Contract
  • 2007-2009 : Obsidian Entertainment Inc.
  • Lead Character Artist : Aliens RPG for X360 and PS3 (Sega/20century Fox)

  • 2001-2007 : The Collective Studios (Currently, Double Helix/Foundation9)
    Lead Artist : Dirty Harry for X360 and PS3 (Warner Bros.)
    Lead Character Artist : Star Wars Episode III for Xbox and PS2 (Lucas Arts)
Lead Artist : The Executives for PS2 (Midway)
2001-2002 : Senior Character Artist : Vampire Slayer Buffy for Xbox (20century Fox)
  • 1998-2000 : The Valkyrie Studios
    1998-2000 : Senior Character Artist : Septerra Core for PC (Monolith)
  • 1997-1998 : FASA Interactive
    1997-1998 : Senior Character Artist : Shadowrun for PC (FASA Interactive)
  • 1996-1997 : Viacom New Media
    1996-1997 : Character Artist : Septerra Core for PC
EDUCATION
  • The School of the Art institute of Chicago : MFA/BFA in Interior Architecture
  • Seoul University (Korean) : BFA in Graphic Design
    SOFTWARE SKILL
  • 6 years of Maya (and AliasPowerAnimator)
  • 4 years of SoftImage (XSI and SoftImage)
  • 3 years of Max
  • 3 years of Zbrush
  • Frequently using Photoshop CS, , Premiere, Vegas
  • Occasionally using Painter, Illustrator, Mudbox
  • MS Excel for asset management
  • MS Project for artists scheduling and planning
  • Familiar with MS Sharepoint, Sourcesafe, Perforce, AlienBrain
  • Familiar with Wiki

    PORTFOLIO DESCRIPTION

  • (Some Content available upon request)

    1997_Shadowrun

      • Worked as a Senior Character Artist
      • Created main character heroine and all major NPCs as well as enemy characters with LOD set
      • Created hi-resolution version of main character for marketing/publishing purposes
      • Created 50% of main character animation as well as shared animations

    1999_SepterraCore

      • Worked as a Senior Artist
      • Created all character and level concept and storyboards
      • Created 70% of characters including all major characters and ships
      • Created animations for 50% of the characters and cutscenes

    2000_Seraphim

      • Started early concept and developed the first batch of test characters
      • Created concept renderings for the game

    2001_MI2_Test

      • Created the main character for M:I-2 contract prototype

    2002_Buffy

      • Worked as a Senior Character Artist
      • Created 50% of the enemy characters and revised all characters including major characters for quality upgrade
      • Created most of in-game cutscenes and major game props and weapon items

    2002_Witchblade

      • Created main character heroine for the concept demo

    2003_BlackSun

      • Art directed the project demo.
      • Created concepts and assets for the project demo
      • Put together presentation panels

    2003_Executives

      • Worked as a Lead Artist
      • Art directed the project. Created new style for the game. Applied to the game assets
      • Created game assets including major characters, weapons, major game-play props, GUI..etc
      • All asset management and outsource asset review/tracking

    2004_StarWarsEp3

      • Worked as a Lead Character Artist
      • Created game assets including major characters, weapons, major game-play props
      • All character/Vehicle/Weapon asset management, review and tracking
      • Provided marketing image materials

    2006_DirtyHarry

      • Worked as a Lead Artist
      • Managing 12-14 artists and providing directions for 3 outsource companies for the project
      • Art reviews/Artist anual reviews and individual asset critiques as well as spearheading new tools and technology requirement discussions

    2008_Aliens RPG

      • Worked as a Character Lead Artist
      • Managing 2-4 artists and providing directions for 2 outsource companies for the project
      • Art reviews/Artist anual reviews and individual asset critiques as well as spearheading new tools and technology requirement discussions